This is a timelapse video of me starting to texture my chainforcer model. I used blender and krita.
While working on this model I saved several in between backups. These screenshots show the stages the model went through.
Concept / Viewport Background
The basic character concept and also essential viewport backgrounds that will define the form. Both views contain different information on one axis but the same on the ...
This is kind of a tutorial/gathering of infomation about creating a model (specifically enemy model) for quake 1. I recently went through the whole process and want to share some of the stuff I've learned.
I'm a hobbyist and learned most of this as I went ...
Starting this site using pelican and pelican-bold theme.
Page 1 / 1