Chainforcer Release

Posted on 2024-10-20 in projects

"Again with this model..."

Release File

monster_chainforcer.zip - Includes mdl, sounds and code

Licenses

  • The quakec code is GPLv2 derived and therefore falls under the same license.
  • All other included media assets are marked with CC0 1.0 and can be used freely (see https://creativecommons.org/publicdomain/zero/1 …

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Librequake Shambler Texture Painting Workflow

Posted on 2024-05-06 in projects

Update (2024-09-06)

I was very unhappy with the texture result and restarted the whole process without recording myself and paying attention that the colors are pleasing. The first one was way too dark and dirty and I am happier with this second attempt.

Original Post (2024-05-06)

Once again I have …


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Chainforcer (Baseogre) Release

Posted on 2024-02-09 in projects

Hey, I finished the project and it only took about 400 weeks.

Files

Baseogre Quake MDL files - baseogre.zip - Includes baseogre.mdl and h_baseogre.mdl

Baseogre Source Files - baseogre_sources.zip - Includes the rigged and animated blender file and the texture as a .psd file including layers

Description

This finalizes the …


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Chainforcer Texture Painting Workflow

Posted on 2016-03-12 in projects

This is a timelapse video of me starting to texture my chainforcer model. I used blender and krita.


Chainforcer Lowpoly Modeling Stages

Posted on 2016-03-11 in projects

Chainforcer model

While working on this model I saved several in between backups. These screenshots show the stages the model went through.

Concept / Viewport Background

The basic character concept and also essential viewport backgrounds that will define the form. Both views contain different information on one axis but the same on the …


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Creating Models For Quake 1

Posted on 2016-02-28 in projects

Update 2024: I fixed some of the broken and outdated links. Removed some steps which no longer work, Added some information which I felt was beneficial

Preface

This is kind of a tutorial/gathering of infomation about creating a model (specifically enemy model) for quake 1. I recently went through …


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